Classism – 004

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classism004
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17 April 2015 (Original Post Date)

Didn’t quite manage an update last week for… reasons. I’m almost back on track now; it just means I have to put off the next Gijinka another week.

For funsies, though it has no bearing to story:
You can barely tell that the mysterious person is holding a gun, I’m pretty sure the elf shouldn’t have seen a gun before, and guns aren’t really everywhere yet, but I still wanted to make a stupid “don’t shoot” joke. XD

Classism – 002

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classism002
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27 March 2015 (original post date)

Another reason I made the switch from a gag comic to a more story/character driven comic was because I wanted the underlying theme of seeing new places and new things that you’ve only just read about before. In this current era, due to the internet, I think that the thirst for discovery and adventure has been overridden by Google Search. Not that I’m knocking the usefulness of Google, it helps me quite a lot, but it shouldn’t replace the desire to see and do things first hand.

For funsies, though it has no bearing to story flow:
The Elvish (Sindarin) is transliterated as:

Lim sui rych brand, i duin daer rimma
I arya beleg o nin pain, i cuil-rant o firen erdh
A! i gened o Belegsir celefn,
I arya mirwa o men pain
tyr naeth pain gwanno

… though the grammar is probably atrocious haha.

Classism – 001

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classism001
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23 March 2015 (Original Post)

A large amount of story rehashing took place in the past few months. Initially I had wanted to do Classism as a kind of tabletop rpg gag comic, and there will still be some traces of that (cause imma nerd), but now I’m approaching it more as a world that just has game mechanics built into it. (ie a campaign where players actually have some semblance of life-preservation skills and less metagaming lol)
I dunno if I’ve said it before, but even before I started iofm, I’ve always wanted to do a fantasy rpg style comic, so here goes, from the beginning.