23 March 2015 (Original Post)
A large amount of story rehashing took place in the past few months. Initially I had wanted to do Classism as a kind of tabletop rpg gag comic, and there will still be some traces of that (cause imma nerd), but now I’m approaching it more as a world that just has game mechanics built into it. (ie a campaign where players actually have some semblance of life-preservation skills and less metagaming lol)
I dunno if I’ve said it before, but even before I started iofm, I’ve always wanted to do a fantasy rpg style comic, so here goes, from the beginning.